Following the continuation of my last blog posted, we have Danganronpa 2: Goodbye Despair! I was not as huge of a fan of the sequel as I was of the first game. I felt the story was pretty decent, I liked the characters, but I was not super thrilled with how it was located on an island. I felt even though I liked it that the game was lacking and it wasn’t even something I could pin point as one thing, it was more a bunch of little changes that I felt took away from it.
Basically following the previous game, you are put onto an island, Jabberwock Island, with 16 student total. Every student remembers what they are an ultimate of except you the main character; he has no idea what he is. This time a new character similar to Monokuma appears called Monomi and she is a rabbit. She claims to be your teacher and that everyone has to collect hope fragments to pass and graduate off the island. Then of course this seems to be going too well and Monokuma appears to break up the fun and bring back the murder game. So then our story begins!
Very similar to the first game you have Daily Life, walking around speaking to who you and want and investigating anything you are allowed to. In the Free Time periods when you talk to people you gather hope fragments which you can trade in to buy skills to help you with the Class Trials. Also a new concept of the player leveled has been added. You can walk everywhere to raise your level, speaking with people, looking at things, etc. all increases your level. This allows you to equip more skills.
Then very similar after your first murder happens you go to Deadly Life, which you investigate the murder that happened and collect evidence for the class trial. Nothing has changed here at all, it’s completely the same. Afterwards you then progress to the class trial to proceed with identifying the criminal. The class trial is pretty much the same as well but it does contain a few new elements to it, along with mini games.
Exactly life the first game there are Nonstop Debates where the player will need to shoot truth bullets at contradictions, they are still colored yellow. In addition to this there is now Blue words, these words are known as Agreements, where you shoot a truth bullet to show someone is stating the truth. You still have Hangman’s Gambit, but now instead it required the players to combine the matching letters coming in from both sides before they collide into letters that are not the same. The combined letters can either be destroyed or used to spell out the clue. I found it to be more annoying this time around and felt that this mini-game should have just been replaced with something else. I feel they did not make the challenge fun enough but more frustrating.
Panic Talk Action, aka Bullet Time Battles, is pretty much the same. It still used rhythm based gameplay to break through the student’s defenses. The controls were a little different from the previous game, now instead the player has to spell out a phrase in the correct order at the end to win. If you get it wrong the student builds some defense back and you need to break it down again. Another mini game I was not super wowed with the change.
The Closing Argument is pretty much the same but was revised, this revision I did not mind so much. You are still given events you need to look at and place them in the right spot. This time around though you are given a few events instead of all the events to place in the correct spot.
There was a new element of gameplay added to the class trail called Rebuttal Showdown, this is happens when a student attempts to refute the player’s logic. The player must slash apart their opponent’s arguments to gain control of the conversation and reveal new information. This needs to happen before you can use your Truth Sword, which is basically a bullet but since it’s slashing, they changed it to a sword. You need to pick the right truth sword to use based on the conversation. The truth sword like a bullet will need to be used to strike through the correct weak point when it appears.
Another new element added was the minigame called Logical Drive. This minigame I actually really liked is kind of like a snowboarding game but you are steering down a logical tube and avoid obstacles, pitfalls, and occasionally choosing a route that has an answer when a question is given. The route you choose helps you come to your logical conclusion, and yes if you pick the wrong one it will let you know.
Then the final new element added was the Spot Select. This is basically really easy where the player needs to examine an image and just show where the important spot is in it. Your class trial will come to an end once you find out who the killer is and then they get punished just like in the first game and you then get graded.
Outside the main game there was a fun side items you could do such as raise your virtual pet or play Magical Girl Miracle Monomi. The virtual pet is located in the start menu while you’re in game. It grows when you walk around. Depending on how much Hope or Despair it has depicts how it will grow. After it reaches a certain point in growth it will give you an item and then kind of die I guess but leaves an egg to get re-hatch. Magical Girl minigame is in the loading screen when you start the game up; you control Monomi and fight off against waves of cute monsters.
Similar to the first games School Mode, there is Island Mode; this like the first game is only available after you complete the game. Players do not go through the killing game in this but instead aim to make friends with everyone and earn Hope Fragments. It allows the player to bond more with the characters more easily than the main story does. Also unlocked after clearing the game once is Danganronpa IF, it’s a short story depicting an alternate story line for the first game
No animation has been announced for this game yet.
This is a fun game to play after the first game; I personally was not super wowed with it. The story was good; I liked how this one had more of a twist to it. The cast of characters was just as good as the first games. I feel it just came down to the changes they made to the class trials that made me not enjoy the game so much. Some of the changes I did not mind but I felt they were trying to put too much into it this time around. If they decide to make another one hopefully they do not decide to add more items to what they already have existing and figure out which parts they want to keep and take out.